Getting the most of MMF for Power Users! |
![]() |
|
|
|
by Andy
H The first Multimedia Fusion Getting the most of described how to configure the working environment for an 800 by 600 display. This article targets the power users who want to get more out of MMF at a higher resolution, typically 1280x1024 or bigger. However many topics covered here are applicable to other configurations.
Select an option to jump right to the section:
|
| The
layout of the toolbars are really a personal preference, however
here is one productive layout with the toolbars down the side of
the screen:
|
|
|
|
|

Custom Toolbar - For editing graphics in the Picture Editor I
need quick access to my favourite functions. I have created a new toolbar
(use View-Toolbars...) to house these functions.
Crop - The first button I've added is Crop, which is normally located under the Object menu. This button allows you to reduce the canvas size by cutting off the empty space around a graphic.
Enlarge Canvas - to enlarge or reduce the drawing area, referred to as the canvas.
Erase - to clear the image (fills with transparent ink).
Three Colour Inks - You will normally find these on the Status Bar, across the bottom of the screen. However, the order that they appear is back to front for right handed mouse users so I have copied them onto this toolbar. To copy these, CTRL+drag each colour box onto your new toolbar. Remove the dividing lines by dragging them closer to each other. You can also resize them if you wish by dragging their right edge inwards.
Flip and Rotate - The next four buttons will flip and rotate the current image.
Import - The last two buttons allow me to import a bitmap and animation. These are normally found under the File menu, but are easier to access here.

Horizontal Settings Toolbar - As with the Vertical
Settings toolbar, leave this one alone. It is normally found near the
top of the screen, here I have positioned it at the bottom close to
the other picture editing functions.
|
![]() |
|
![]()
Text Toolbar - This is another custom toolbar.
Very useful for formatting text objects, it has the most commonly used
text formatting functions. To use space more efficiently, this toolbar
is positioned over the top of the title bar. Care must be taken not
to dock the toolbar while positioning it here.
Much of what is discussed here has been covered in Getting the most of MMF on a 800x600 display, so this section will be brief.

The main point to keep in mind about the preferences is to ensure that the settings work best for MMF with maximised windows. As shown above, make sure all windows are docked when they are opened.
MMF seems to work better with less undo levels. I happily use 4 levels of undo.
It is important to make sure Autosave is off and Autobackup is on. I like MMF to keep 10 backups of my current file, just incase anything goes wrong! However, don't take this feature as your only protection. I will change the name of my working file (using Save As from the File menu) when ever I make a major change by adding a number to the filename. Think of this as the build number.

Likewise, the picture editor and animation editor will be opened full screen. Turn on the options to Exit on Escape and Auto-save at close. When you have finished working in these editors, just hit the Escape key. If you don't want to keep any changes you made, press CTRL+Z to undo the operation.
There are a number of other tweaks that you may want to make in the preferences. For example, I reduce the default zoom scale for the event editor to show more events and action columns. I also turn on the options to show object names in the event editors. This is a purely personal preference and you will undoubtedly have your own preferred settings.
The original Click and Create had very few windows and they were usually maximised. The main windows were Storyboard, Frame Editor and Event Editor. The Picture and Animation editors were modal dialog boxes which the user had to close when they had finished working in them. This way of working was adopted and loved by the majority of users.
Multimedia Fusion changed all this in the most chaotic way a CnC'er could image! Instead of three main windows and a few dialogs, everything was in a window. Experienced CnC users suddenly had to learn a new way of working. Upon closer inspection however, things do make sense! The trick is learning to work with MMF instead of against it. This section is probably the most valuable part of the article.
Starting a new application
When you create a new application, or load in an existing one, open one Frame Editor window and maximise it. This is how we will work from this point on.
Moving between Frame Editors and Event Editors
To open the Frame Editor, always press CTRL+M. Train yourself to get into the habit of using the short cut keys where they are available. In the long term this will save you time.
To open the Event Editor, always press CTRL+E. Never open a Frame or Event Editor while you are editing in any other type of window, such as the Picture/Animation Editors, Behaviour windows and Edit the Actions windows (see below). Doing so will leave these windows open!
Changing the frame you are editing
You will notice that there are navigation controls at the bottom of the Frame and Event Editors. Use these to go to the next and previous frames in your application. If you open one of these editors from the Application window, you will begin to have duplicate editor windows left open in the background.
Closing the Picture and Animation Editor windows
Remember we set the Picture / Animation preferences to save and close when the Escape key is pressed? Do this to close the window when you have finished editing in them. Never leave these open if you need to move elsewhere!
Closing Behaviour, Edit the Actions and other windows
When you open a Behaviour window, you'll see a conventional event editor. If you leave behaviour windows open, they will accumulate in the background. Likewise, when you choose the Edit the Actions command in the event editor, it will remain open until you close it which can cause problems later on.
To close these windows, simply press CTRL+F4. Do not confuse this with ALT+F4 as this will close Multimedia Fusion! Always close these windows when you have finished using them.
There are a lot of buttons, menus and options in Multimedia Fusion. Like most software, MMF has accelerators, or short-cut keys for some of the most popular commands. Short-cuts can also be defined for the majority of menu options and buttons, so MMF can be tailored to your needs.
To work faster in MMF, train yourself to use these short-cut keys where ever possible. Keys marked with an * are custom key commands I have added to the cncdef.acl file. Copy it to your MMFusion\Programs folder if you want to use them, but back up the original file first if you wish to return to your configuration.
Program Editor Keys
CTRL + M
CTRL + E
CTRL + T
CTRL + L
CTRL + B
Open Frame editor window
Open Event editor window
Open Time Line editor window
Open Event List window
Open Storyboard window
Program Execution Keys
F9
F8
F7
F5
Run Project
Run Application
Run Frame
Play the Frame
Editing Keys
CTRL + Z
CTRL + Y
CTRL + X
CTRL + C
CTRL + V
CTRL + A
Undo last operation
Redo last Undo operation
Cut the selected object into the paste buffer
Copy the selected object
Paste contents of paste buffer
Select All
File Operation Keys
CTRL + N
CTRL + O
CTRL + S
New application, project, library or image
Open file
Save file
Windows Keys
CTRL + F4
Esc
CTRL + F6
Close open window
Close Picture/Animation editors
Next Window
Frame Editor Keys
F4
F2
F3
F6*
CTRL + Shift + PgUp*
CTRL + Shift + PgDn*
CTRL + Shift + Up*
CTRL + Shift + Down*
CTRL + .*
CTRL + ,*
CTRL + Shift + N*
CTRL + G*
Zoom to fit
Zoom in
Zoom out
Object Properties
Bring to Front
Send to Back
Forward one
Backward one
Lock selected objects (full stop)
Unlock all (comma)
Insert new object into frame
Grid and Rulers set-up
Picture Editor Keys
CTRL + H
CTRL + Q
CTRL + R
Toggle Hotspot on/off
Toggle Action point on/off
Resize Canvas
* In CnC, you could press D for Draw tool and F for Fill bucket tool amongst others to select drawing functions. This feature does not yet exist in MMF...
Text Formatting Keys
CTRL + Shift +F*
CTRL + Shift + P*
CTRL + Shift + B*
CTRL + Shift + I*
CTRL + Shift + U*
CTRL + Shift + L*
CTRL + Shift + C*
CTRL + Shift + R*
Choose Typeface
Plain, no formatting
Bold style
Italic style
Underline style
Align Left
Align Center
Align Right
Getting the most out of Multimedia Fusion should not end with Fusion itself. To conclude this article, here are some ways of getting more out of your working environment.
Wheel Mouse
A wheel mouse can help you work faster in the Event and Frame editors, as they allow you to turn the wheel to scroll the workspace area without moving the mouse to the scroll bars This may sound like a gimmick, but it really does save you time.
The most common wheel mouse is Microsoft's Intellimouse. This has one vertical wheel that also acts as a third button. There are other alternatives that offer two wheels, one for vertical and one for horizontal scroll bars. Having two wheels makes it even easier to navigate the MMF workspace, especially in the Frame editor. A two wheel mouse that I would recommend is the Ami Pro Wheel mouse.
Pen Tablets
If you are serious about producing graphics for your MMF applications, you will benefit greatly from a graphics pen tablet. Using a pen shaped stylus does make a difference when drawing, but is not as easy to use for navigation in heavy applications. If possible, have a separate graphics workstation. If not, set up Windows profiles for a mouse and tablet.
Other Software
Multimedia Fusion has a collection of advanced editors. For example, its picture editor is especially powerful. However, to seriously get the most out of your multimedia, you do need to use features available in specialised software.
Some suggested software include (but not limited to):
2D Graphics - Photoshop, Paintshop Pro, Aura, Painter, ...
3D Graphics - 3D Studio / Max, Lightwave, Maya, ...
Digital Audio - Sound Forge, Goldwave, CuBase, ...
Music - MIDI Maker, MOD editors, Rebirth, ...
MMF Extensions - Visual C++ 4 and above.
by Andy
H
Please do not copy or re-use without written permission.